Versions below 42 have what i want. I use 41 now.
Posts made by tedmed
RE: Enhanced Native Trainer (ENT) v47 has slower "Fastest in the world" boost than ENT from 2 years ago
Enhanced Native Trainer (ENT) v47 has slower "Fastest in the world" boost than ENT from 2 years ago
In this version Fastest in the world boost works like Nothing can stop me, holding F9 is increasing speed. I don't like it. Until 2 months ago i was using older ENT version (don't know version number), one press on F9 gave max Fastest in the world boost speed. Which version was that?
Can someone update Street Races mod?
I'd like to create race without placing checkpoints. Impromptu Races and Street Racing are something like that, we select only start and end of race, AI can drive well over curves. But i want race in laps with many vehicles - something like Street Races. I would place checkpoints only after every intersection to let AI know where to go.
Can someone create such mod?
Looking for guide/tutorial for good checkpoint placement in Street races mod
One of problems for me is that AI always drives slow over intersections in my races when a curve is shortly after intersection.
An update wish for enhanced native trainer
Even if i drive a tank over a a car many times, it doesn't start burning and it doesn't explode.
The sane with driving Jobuilt Phantom Wedge. I hit a car which flies high but when drops down, it doesn't explode.
Or if i select no gravity for NPC vehicles and then turn this off, vehicles drop down but they are all "alive".
If vehicle damage in trainer if set to 500, it works only when shooting cars. Hitting, driving over, falling down isn't related to vehicle damage.
That's why i beg you to either add option for faster vehicles burning/exploding or to modify vehicle damage function.