I've noticed this issue for a while now, as well.
Terms either return no or partial results.
I've noticed this issue for a while now, as well.
Terms either return no or partial results.
Something very useful would be to link related mods together on their mod pages, separate from the description, similar to the "More Mods By Author" list.
For example, a vehicle mod could have paintjob mods linked, and the paintjob mods would have the vehicle model linked, the former being the most useful so as to not have to search for paintjobs.
@DoubleHelix said in Realism Dispatch Enhanced 3.1.1 on Gta V v1.0.1604.0 Arena War DLC Tutorial:
proceed with caution, RDE Dispatch may cause no vehicles being dispatched during wanted levels other than helis, if you are aware of a fix - let me know
That issue would be caused by the Six Star Response script not working. If both Scripthooks are installed correctly and that issue is happening to people, it could be caused by game/hook updates breaking things it relies on, so not an easy fix.
@MvcGyver said in [COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.0:
-Armed military water vehicles
Sounds like it might be possible now, though I don't know if anything is even in the works in general.
-The soldiers use fragmentation grenades.
Not entirely sure if the AI is able to use grenades, other than tear gas, which acts different than normal weapons.
-Armed Helicopters for SANG (Like Valkyrie, but no explosive ammo).
There's an Annihilator with side miniguns in the works, though lacks a chin gun (basically the same as the Valkyrie variant).
-The Rhino, Hunters and Lavs only use their machine guns when the player is walking on foot. These vehicles now fire their cannons or rockets when the player is walking on foot with the exception of the A-D Lav which uses his machine gun when the player is on foot.
I would personally approve of this, just for balance reasons.
@BladeRJ It's an issue with the system used by the script spawned police and how they are set to chase you. Hopefully it can be fixed in the future by somehow getting them to behave like normal dispatch cops after spawning, or creating new scripting to get around it, which will probably be a pain.