Thebestguy
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Posts made by Thebestguy
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RE: GTAV PR Graphic mod
A quick update , sorry for the absence , i'm not very well
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RE: GTAV PR Graphic mod
@skipper00123 Thank you, i know the wet shiny road dreamy mods! I'm just an old guy that loves to do things with calm and passion.
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RE: GTAV PR Graphic mod
@DugiHowser thank you, i'm working hard , i have no time now, but i will finish as fast as i can!
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RE: Puddles : Minimum rain rate for puddles to appear ?
@a63nt-5m1th said in Puddles : Minimum rain rate for puddles to appear ?:
@epoqx
Rain value 0.2 certainly creates puddles
You can use the '_render_drop.xml' to reduce the rain for Overcast. Mess with the fade, local light & distortion values, maybe 'textureRowsColsStartEnd' also, can't quite remember.
The 'rainstorm_emitter_ground.xml' controls the little tiny splashes of rain that happen when the rain drops hit the ground. There's a bug where they can sometimes appear floating in the air, so I have removed them from my game for that reason & a cleaner look also.
You can certainly get what you want, years ago I messed around with the rain for lots of different effects, everything from slow very light rain to full on hurricane. You'll just have to find the right balance of settings.
Extra:
Global rain settings in 'visualsettings.dat':
#Values for rain GPU particle effect rain.NumberParticles 2048 <!-- very subtle visual effect reducing this, but can increase performance without much visual loss --> rain.UseLitShader 1.00 # rain.gravity 0.00 0.00 -0.98 rain.gravity.x 0.00 rain.gravity.y 0.00 rain.gravity.z -0.98 rain.fadeInScale 2.00 rain.diffuse 1.00 rain.ambient 0.40 rain.wrapScale 0.60 rain.wrapBias 0.40 # rain.defaultlight 1.00 1.00 1.00 rain.defaultlight.red 1.00 rain.defaultlight.green 1.00 rain.defaultlight.blue 1.00 rain.defaultlight.alpha 16.00
fxweather.ytd:
There are rain drop & distortion textures in 'fxweather.ytd' you can mess with also. I have my rain drops a lot thinner than the vanilla ones, which gives me a lot more control over the final lookI think i will create new small texture with more droplets to achieve my goal
edit: done
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RE: Puddles : Minimum rain rate for puddles to appear ?
@epoqx said in Puddles : Minimum rain rate for puddles to appear ?:
lse, but setting the values to x="0.020000"y="0.90000"z="0.00000"w="0.00" made extremely thin and extremely low density of rain. While keeping the 'Rain value' at 0.8, it makes big puddles compare to the rain.
Just need to tweak it now !
Thanks guys !Hi, i'm working on a graphic mod, i would like to increase rain droplets.
In the weather.xml you can set them from 0 to 1 no further. In render_drop.xml you can set the size of the texture to fake the density, but it's not realistic. I've noticed that in the emitter xml you can set the size of the box, sadly the box not repeat itself through the map. -
RE: GTAV PR Graphic mod
New Clouds texture "custom perlin noise"