@MvcGyver No, Discord isn't only about voice channels, it also have text channels, so you can write whatever you like as long you follow the rules.
TheF3nt0n
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Posts made by TheF3nt0n
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RE: [COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.1posted in Releases & Works in Progress
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RE: [COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.1posted in Releases & Works in Progress
@MvcGyver It would be better if you join the discord server, you will get a fast response. Waiting here takes a lot of time.
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RE: [COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.1posted in Releases & Works in Progress
@Remix It is already possible to disable the popup, just open ArrestWarrantConfig.xml at the ArrestWarrant folder inside your scripts folder.
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RE: Why LODs are important?posted in Documentation
@11john11 I agree with you, vehicles with no LODs cause more instability to the game, especially when the vehicle is spawned on traffic by popgroups.ymt, instead of making the game more stable, they may cause the game to crash.
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RE: [VEHICLE][WIP] Granger facelift (lore-friendly)posted in Releases & Works in Progress
Looks good, does this car have breakable glass and LODs?
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RE: No collision vehicle glass? How to fix?posted in General Modding Discussion
@glennoconnell Yeah, that's what you must do.
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RE: No collision vehicle glass? How to fix?posted in General Modding Discussion
@glennoconnell Try this method, make sure it looks like this:
https://cdn.discordapp.com/attachments/272258203943960576/302612264408711183/LikeThis1.PNG -
RE: No collision vehicle glass? How to fix?posted in General Modding Discussion
@glennoconnell You have to make changes for each level, at least for the regular .yft, _hi.yft isn't needed as it doesn't have L1-L4 LODs
When you're going to edit something, you have to check several boxes which you want to edit from both yfts, this will save time to edit the model.
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RE: No collision vehicle glass? How to fix?posted in General Modding Discussion
@glennoconnell You have to import both .yfts in ZModeler, the glass will work as usual.
I can give you some tips about the same size yfts:
- If you replace the normal .yft with _hi.yft, the LODs (Level of Detail) will not appear if you are far from the vehicle, the only way to solve this is to import both .yfts at the same time, including the _hi.yft, if you're finished modifying a vehicle, you have to edit the L1-L4 models, it will make your vehicle look the same as the L0 model from the distance as long you edited them to look like their L0 counterparts. LODs are required for almost games, if there is a vehicle with no LODs, that means the vehicle is broken/unfinished, so you have to implement LODs on your vehicle if you don't want bugs on it.
- Just reminding you again, you have to import both yfts (normal and _hi) or your vehicle will have bugs like non-breaking glass or no LODs, this is the only advice that I can give to you, just be careful, you must know what are you doing.