Hi, this post is a re-post of something i posted on my patreon page a little while ago, but since then I have shutdown my patreon page due there being too much pressure to make mods each month, but anyways with that being said lets get into the post!
Note: All my mods take ages to do because I 3D model all of my peds from scratch and make hand drawn textures also from scratch.
In these examples im going to show you are going to be on the Glenn and Maggie mods note that the Glenn mod is still WIP and the Maggie mod is juts about ready for release!

My main focus for theses past month has been getting small details on the mods to a more higher quality, so I mainly focusing on the faces. I have been working on tons of techniques and brushes that i can use to achieve a higher quality in a shorter amount of time.
Skin Detail


As you can see on the images i have been working on things like more realistic skin detail which I have aimed at trying to get as realistic as possible without making my textures 8k. The way i have been experimenting making these normals is my doing baking were basically I will make the mesh over 1 million polygons and sculpt the detail rather than making a bump map and converting that to a normal map and this creates a really nice smooth effect on the skin and skin details. but to do this I have had to take time to learn about the GTA V ped shaders and how the subsurface scattering works (subsurface scattering AKA SSS is were it uses shading techniques to make the face look less plastic by making the model have the ability for light to slightly pass through it - here is a wikipedia link if you want to learn more!( https://goo.gl/jntp4P )
One thing which i had to disable was a effect which GTA automatically applies which is were it kinda creates these little dots on the skin to kinda emulate skin pores without them being on the normals, they use this so the can add a little bit more quality to peds who have low res normal maps. You can see this effect if you zoom in really close to a peds face, for anyone who is interested in disabling this feature on their you basically have to cahnge the last number on the DetailSettings property to 0 i.e. the default is 0.1, 0.75, 40 you then change that to 0.1, 0.75, 0.
Eyebrows and Facial Hair


Another Feature I have been working on is getting more realistic looking facial hair and eyebrows on peds which has been made by a very simple method of simply copying the polygons of the face where the hair is located and slightly raising them off the surface of the mesh creating a more realistic effect of the hair being on the face and not drawn on the face. Also a little feature is that I added eyelashes to some peds were in real life they are visible just as a small detail 
Realistic Eyes

This is a very minor feature but i think that it just adds to them small details, as you can see on the image above I have change the way I make eyes by essentially adding lens over the eye which is semi transparent but I think this feature is nice but it was challenge to make in the RAGE engine because GTA V's shaders are quite outdated for modern day standards, but they do the job!
Blood Overlays

This is a thing which every other ped has in the game but it is a pain to get working. The blood overlays are were basically if you shoot a ped the a bullet hole will appear were you shot them this will also work with with cuts on the characters face if you crash a car or something. The blood on peds are controlled by the second UV layer on the mesh and there are certain areas were you have to unwrap the arms, legs head and torso.
Ears


I have been working hard to make ear more realistic non my 3d models by sculpting the shape based on the actor, but not just that but by texturing they to have more real life shade were basically it shows were more blood will flow on the face etc and that brings us onto our next section.
Skin Diffuse Layer

The diffuse is the actual texture which shows colour and details. What I have been working on is the techniques of how to create realistic skin this is basically were I have coloured the skin in layers so I can show the different layers of the skin by showing what areas carry more blood etc.
Thats just about it! Thanks for all the support and patients and keep look out for new mods!
- Joseph AKA TheFriedturkey