@chonkie - You're right. I also gave it up after just one day of trying to figure out what's wrong. I don't have a time to compose my own houses and the downloadable ones do not work. Why would I bother?
I just needed a nice house for a video I plan in the (hopefully near) future but I changed my concept to "Open All Interiors". Lots of locations to browse, and one still can furnish them very nicely.
I agree. A different hairdo or unique clothes would be the least they could do.
It was kind of a "last attempt" thing for me. Figuring Ursula is a hiker, I simply spawned a hiker model and kept shuffling skin variations until I saw the familiar face. But I think the same goes for VU strippers - you can get them as booty calls, but their models are not unique.
Yes, that's what I found after some confusion. It would be counter-intuitive for R* and T2 to include an editor in the game and then penalize players for using it! But you know... One wants to be 100% sure.
From my understanding of this text, one can imply that non-commercial use is any use that is not aimed at monetizing or selling the content itself. Like game assets, save files etc.
If one puts adverts in their videos, then obviously they are making money from advertising space. Not even video as such...
I may try it. But I also found a "dirty" workaround...
All one needs to do to race alone is to delete all but two (important!) spawn points for cars. Then, edit one of the spawn point coordinates to something waaaaay away from the actual racetrack (0, 0, 0 coords will do nicely.)
The reason I mention "two" in bold is the fact that the game will freeze when attempting to launch a race with just one spawn point...
Anyway, when a race is launched, you will be there on the track, alone, while your would-be opponent will be confined to blue hell.
Well, of course the chances are that it might be you who will be thrown into blue hell. But that's no biggie - one may just quit and restart the race until in the right start spot.
Got it @SLY95ZER! The special ability screen effects are controlled by the "timecycle_mods_4.xml" under C:\Program Files\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf\common\data\timecycle. I used this mod as a guidance, as the description clearly states it removes "Rampage Screen Effects".
Anyway, one may use aforementioned file and just put it into archive and the whole "MK Ultra" effect is gone. The only problem is the fact that the color hue will also be gone (which, alone, is fine) so the sounds are the only hint that you use the special ability bar...
However, there has to be a way to make a "surgical strike" on that demented screen FX alone - there are quite a few Trevor-related strings in the timecycle 4 file. Editing them out IAW what the "PostFXOff" posits, should eliminate the effect, while keeping the remaining features intact.
Perhaps, if I have nothing else to do, I will examine it further and cut things out one-by-one to make it suit my needs. But for now, we may as well use this resource here.
@Weirdoutworld, I am linking you to this discussion as well, because I noticed you made a simmilar post two weeks ago.
Tell you what @MegaDeveloper, I actually tried to make a ped use Jetpack's missiles / chaingun... Damnation... I knew it couldn't be that beautiful...
Right now, I actually built an attachment in the form of a "basket" on the back of the jetpack. I figured I'll at least put a gunner in said basket and get the entire contraption in the air (peds can fly a jetpack more or less).
There are more problems with that however. When I attach a ped to the basket / jetpack, they are rendered motionless. Even despite having the "Fight enemies" task sequence enabled.
When they are not attached but simply standing in the basket, they trip, fall, bounce and are, as well, rendered useless as gunners...