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Posts made by Thero
[VEHICLE] 2014 Dodge Ram Black Express Edition
I have the model already and its converted into Zmodeler with a few flaws with it (Seems like the collisions are off because it bounces when you get out of it (Probably have to center the axis again for some of them).
It is only 1 Lod and shows the truck as having 121k polys and 412k Verticals :O.
Looking to see if someone would be willing to reduce the Verticles/File size of the truck as well as smoothing/blending polys together (Not sure if that goes hand in hand with reducing verticles). You would have to be willing to allow it to release as a DEV model(Unlocked) for others to use but of coarse with credits to you for crunching it down.
[Zmodeler 3] How to make Vehicle Bumpers Break away when Crashing:
Just like the title says. Looking to see if anyone knows how to fix the collisions on my vehicle model so the bumpers instead of wiggling back and forth because they are broken, will start to hang and actually break off of the car from so many hits.
RE: Zmodeler 3 Vehicle Model building help: solved
Thanks. It is resolved now though. Had to reinstall my Zmodeler for anyone else that comes across this in the future.
Zmodeler 3 Vehicle Model building help: solved
Having an issue with one of my vehicle models for a pack I've been trying to get out for everyone. This truck was giving me a problem with the spot lights not working and I finally got those working. But now Extra 1 doesn't want to work right and is steady burn in game.
I think I may have figured out the problem but I don't know how to fix it.....It looks like the chassis or the chassis [COL] is getting linked to the extra 1 slot (Even though I don't have them together).
Belows a video I recorded of it showing in OpenIV how they're connecting to each other (i'm assuming anyways) and pics of my Hierarchy and what extra 1 actually controls (Red ELS Lights on the left side)
Anyone know how to keep this from happening? I've replaced the Chassis dummy, extra 1 dummy, redid the lods (Long shot), and also unlinked extra 1 and then moved it back.
RE: [Zmodeler 3] Stumped. Extralight_1 and 2 not working all of a sudden: (Pics)
Still cant get it. Any ideas?
[Zmodeler 3] Stumped. Extralight_1 and 2 not working all of a sudden: (Pics)
Really stumped on this problem I'm having. Hoping someone else has had it before and knows how to fix it or someone can see in my screenshots that I did something wrong that I can't see but having the hardest time troubleshooting it.
I have spot lights and a big flood light on the Sheriff Truck that I am making. They were working before however the Template for the truck was broken and I had to redo it (Long Story).
Well now that I fixed the Template and it looks right now the lights don't want to work. By Lights I mean the Extra Lights.
I have the High Beam lights on the Truck and the Spotlights under extralight_1 and the flood lights on extralight_2
I have them in the Hierarchy above everything else. Also in the Material Browser I have them placed at the top of the browser. The Glass is placed at the bottom of the browser I've changed the light id's for extralight_1 to 14 and extralight_2 to 15.
Not sure what else it could be. When I changed the light id's to Taillights or headlights they decided to work but as headlights like they should and not extra's.
RE: [Zmodeler3] Wheels will not drive correctly
@Thero Hover on rotate, then uncheck rotate axis.
I did that but now all the meshes mess up and split apart from each other. I unchecked everything off rotate and rotate from the left window.