I think that line only affects vehicles spawned in traffic.
Yeah, afaik that's right. Only affects ambient traffic spawns (doesn't affect dispatch or cargens)
Upload your 'dispatch.meta', 'wantedtuning.ymt' & 'dispatchtuning.ymt' in a .zip/.rar/.7zip etc to somewhere like MediaFire & send me the link & I'll take a look at them. See if anything pops out at me.
Thank you so much for the offer, I really appreciate it!
But it's no longer necessary, I found the problem. It's a bit weird but...well
It turns out that the problem was in the peds.ymt. I had changed, as I stated in post number #2, the ped category. I had replaced the "civmale" for "swat". Apparently sending a swat ped under the <DispatchType>DT_PoliceAutomobile</DispatchType> category at 5 starts cause the game to send dozens and dozens of that ped.
So I changed, from "swat" to "cop" and it started working perfectly!
Except that tampering with the peds.ytm (the one I have in the mods folder) caused the special abilities of my characters not to load. The yellow bar, I mean, it was always depleted. Really weird.
To fix it I had to extract the peds.ytm and edit out of OpenIV. Then I added it again and it worked. So far, apparently, there have been no weird bugs...almost; for some reason sometimes countryside units are dispatched when the player is on the beach.
But that is not a bug that annoys me, so I won't even look into it.
So I think we can consider all issues solved. Thanks everybody!