@ArmaniAdnr Ok thanks. I can take a look at the ENB ini file but I'd be venturing into noob city as I don't know which ones are which etc...
Thanks for the reply
I have an issue where by store front lights and signs at bus stops and petrol stations etc...are too bright at night. I remember a few months ago (and I just reinstalled all my GTA mods again) where I started using Natural Vision Remastered's brighter emergency lights which would cause severe brightness in the above areas during night time play, to the point where you could not see text/pictures etc... I currently don't have brighter emergency lights installed due to this but I seem to suffer from bright signs and store fronts to a lesser extent. By that I meant things look a little too bright but I can see pictures and text. Are there any tweaks I can apply to reduce brightness? My brightness level is about 50% in game as it is intended to be. Using ENB v0.275
Below, I have listed the mods I use which should all be up to date. It's a little difficult to drop comments on the mods page because I don't know if that mod is the cause of the issue but I expect Natural Vision Remastered is the problem or maybe a combination of that mod and another. Also, comments aren't actively being dealt with so I'll leave this here for more exposure.
NVR + optional files such as trash modifier + brighter nights
Community Script Hook
LA Roads + Patch
Euphoria Ragdoll Overhaul
Any help would be great. Sorry if this has been asked a million times.
@a63nt-5m1th Ah thanks for clarifying.
I may wait it out and see if he can sort it out rather than doing edits but at least it is good to know it's a minor solution for the fix. Cheers
@a63nt-5m1th yeah I see this too now doing a fresh install of mods on the latest GTA V patch. Glad this is a known issue.
What does this emissive line that you suggest to remove do with the game? What do we miss out on by removing it?
OK I confirmed the files were dated 20th March. The new set I downloaded are dated 24th as explained above. The save games load fine and new games can be created without a crash.
Thanks guys for all your input and help... :bleh:
@Dannybus Try verify game cache files in steam.
OK so after suspecting the issue may be caused by Natural Vision Remastered I read up on the notes there and found the author updated his mod 3 days after releasing a new version. One of the fixes was to stop crashes with Rockstar editing and loading save games.
Long story short, I'm very confidant that I downloaded on my PC the original updated version released on March 20th on about the same date in preparation for modding GTA V which I have now done almost a month later. On the 23rd March a new update was released but placed under the same update that was released on the 20th... and then again on the 24th which I think is a big mistake on the mod authors part for not releasing a new version.
I'll will confirm which version I have later tonight and if the times stamps on that are 20th march it may very well be the cause of this issue.
I will report back later so that future users can use this as a base.
I recently resolved an issue with GTA V crashing when loading a new game from within GTA V by deleting the profile folder in the save game location in the rockstar games folder. Loading an existing save is the only way to start a new game from the in game menu unless you delete the files I did. This initially fixed that issue where a new game would not start.
I can load a story mode game from the main menu and it will load the latest save I have so that's fine. Within GTA V, however, loading a save game causes the game to crash.
I have looked into scripthook logs and they look good.
/ GTA V SCRIPT HOOK (build Mar 28 2018, v1.0.1365.1)
// (C) Alexander Blade 2015-2018
[22:23:16] INIT: Started
[22:23:16] INIT: Success, game version is VER_1_0_1365_1_STEAM
[22:23:16] INIT: Registering script 'NativeTrainer.asi' (0x00007FFEFAA6A3C0)
[22:23:16] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFF05891380)
[22:23:16] INIT: Registering script 'timecyclemods.asi' (0x00007FFEFB212480)
[22:23:34] INIT: Pool 1 extended
[22:23:34] INIT: Pool 2 extended
[22:23:34] INIT: Pool 3 extended
[22:23:34] INIT: Pool 4 extended
[22:23:39] INIT: GtaThread collection size 189
[22:23:39] INIT: wnd proc 0x00000000FFFF0AAD
[22:23:39] INIT: IDXGISwapChain 0x00000001800CFFD8 (0x000000018001AEB0)
[22:23:39] INIT: IDXGISwapChain set
[22:23:39] INIT: DX init started
[22:23:39] INIT: DX feature level B000
[22:23:39] INIT: DX init succeeded
[22:24:42] CORE: Requesting thread creation
[22:24:42] CORE: Creating threads
[22:24:43] CORE: Started control thread, id 42 active 1
[22:24:43] CORE: Started thread 'NativeTrainer.asi' (0x00007FFEFAA6A3C0), id 43 active 1
[22:24:43] CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FFF05891380), id 44 active 1
[22:24:43] CORE: Started thread 'timecyclemods.asi' (0x00007FFEFB212480), id 45 active 1
[22:24:43] CORE: Launching main() for 'NativeTrainer.asi' (0x00007FFEFAA6A3C0), id 43
[22:24:43] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFF05891380), id 44
[22:24:43] CORE: Launching main() for 'timecyclemods.asi' (0x00007FFEFB212480), id 45
Looking at scripthookVDotNet2 logs shows this. I don't have a script directory in my main folder
[22:24:43] [DEBUG] Created script domain 'ScriptDomain_6F8D2AF2' with v2.10.6.
[22:24:43] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6F8D2AF2' ...
[22:24:43] [ERROR] Failed to reload scripts because the directory is missing.
However, the crash did not happen at 22:24:43, it would have happened about 22:28 so I don't think DotNet is causing this. (It would crash before installing Dot net) I have no trainers installed. Also scripthookdotnet says to you the insert key (I assume in game) to load scripts. I tried, nothing happen, still no script directory in main game folder.
Are there any other logs I can access that I may have missed? Anyone suggest anything for me?
I have mods like this to name a few:
NVR with ENB files
Project reload texture patch
Real California Architecture
Using OpenIV 3.0
No trainers like Menyoo Release yet.
EDIT: I manually added the script folder in the main folder and it may have fixed that issues. No more errors but there is nothing in that folder anyway /shrug
[22:53:30] [DEBUG] Created script domain 'ScriptDomain_F56DA482' with v2.10.6.
[22:53:30] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_F56DA482' ...
Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.