Hm. I thought I could export models and YTYP while their rotations were <0. Nope. Resetting fixed everything. I'm a happy princess for so long it lasts!
tut greco
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Posts made by tut greco
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RE: Models disappearing when changing camera view (DLC streaming issue)
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RE: Models disappearing when changing camera view (DLC streaming issue)
I have found a solution; align pivot to world rather than to object. Although this is not good for instanced objects as then all instanced objects will use 0, 0, 0 rotation, which means all of my trees and lightpoles are messed up.
If I align pivot to object, the models will have proper rotation although they will disappear/appear when I change my camera angle.
Does anyone have any idea why that is, and how would I go about fixing it.
It's worth mentioning that my lightpole/tree/misc scene contains around 4000 instanced objects, where 169 of them are unique.
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RE: Textures doesn't show in a certain area of modded map
Problem solved...
I re-exported everything (again) this time with YTYP and YMAPs named leaflinks instead of golf. I also named the texture dictionary leaflinks and removed golf from manifest and added leaflinks. seems to have solved it. why? dunno. but i aint using that golf name ever again. @.@
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Textures doesn't show in a certain area of modded map
Hi,
I am having issues with textures not showing in a certain part of my map conversion, the exact part is named Leaf Links. None of the textures show. The texture dictionary is named golf and is located where the rest dictionaries are.To confirm the issue, I have just re-exported golf-ymap, golf-ytyp and 67 models used for the location. It wasn't fixed. On OpenIV the textures show perfectly fine, I just need to select 'add texure' and click the 'Golf.ytd' and it shows up like it should.
I have tried renaming the ytyp, ymap and ytd, as well as renaming the textureDictionary lines in YTYP's all from golf to adolf which funny enough didn't work either.
It's worth noting that the trees in the picture above are streamed in from a generic vegetation ymap.
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RE: Requesting help on model lights
Thank you very much. I'll be trying this out in some time as I have just fixed my map so I'll take some well earned rest.
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Models disappearing when changing camera view (DLC streaming issue)
Hey,
I am working on porting over a map to RAGE MP as a DLC pack. I currently do not have collsion files as they're meant to be remade once all models are done.
The issue I'm encountering is that some objects of no particular type keeps disappearing/appearing when changing my view. In previous GTA's, this would be due to collision boundings.
I have checked this video (links at specified timestamp)
which explains that you need to copy the streamingExtentsMin value to entitiesExtentsMin and likewise for streamingExtentsMax/entitiesExtentsMax.
This process is done with. It did help, but many objects are still glitching. As seen in streamable link below.
https://streamable.com/iooleAnother issue that may not be related to this is that the objects streams in/out all at once depending on their YMAP. Say, the entire airport disappears 750 meters away, while the entire airport appears again at 749 meters away.
Yes, I have set distance to 750 units for every model in the game, but what I'm experiencing should not be the case.
On CW (codewalker), this is not the case - the models streams in and out flawlessly and does so one by one, not in huge chunks. -
RE: Need help troubleshooting my DLC pack crashing RAGE client
I fixed this by using RpfEncrypt as ArchiveFix didn't seem to work at all. I am so glad I came across of this awesome thread. Check it here: https://rage.mp/files/file/150-rpfencrypt/
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RE: Need help troubleshooting my DLC pack crashing RAGE client
Update: I was recommended using the ArchiveFix tool https://gtaforums.com/topic/871168-affix-fix-your-rpf-archives-and-work-without-openiv/#comments and thus did that for both dlc.rpf, vice.rpf and vice_metadata.rpf. The latter 2 rpf are stored inside dlc.rpf so just wanted to make sure to do those too.
When I checked them with OpenIV there was literally no change. The files did change the time/date that they were modified, but I couldn't spot any difference. No encryption or anything. Worst of all, my DLC wasn't fixed and it still crashed my RAGE client.
After all of this, as suspicion that it crashed due to some models being outside the red boundaries in below image, I made sure to only include parts of the northern map through YMAP/YTYP and MANIFEST files - yet I still crashed.
I'm at the point where I feel I've tried everything and am getting very frustrated why crashes still occur. I have looked into someone else's DLC pack which essentially has the same type of files as mine does, nothing obvious different. Although the YMAP/YTYP's in that other DLC can't be accessed by OpenIV, so I'm assuming that it's "properly" encrypted or so. -
RE: Need help troubleshooting my DLC pack crashing RAGE client
Update: I have been told that the problem is likely to occur due to the DLC pack only containing 1 model, while it's full of YMAP/YTYP files that tells the game there are 3000 other models (basically I had a lot of missing models).
I have now corrected this by instancing a random object and naming it that of the 3000 missing models, as sort of placeholder.
I have also verified (3 times?) that I have no more missing models, by going through every YMAP file using Codewalker - everything is just fine and there's nothing missing.The file types that my DLC pack contains are YTD, YDR, YMF, YMAP, YTYP, RPF, content.xml, setup2.xml.
I am looking forwards to help on this. Thank you!
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Need help troubleshooting my DLC pack crashing RAGE client
Hey,
I have in May started working on a DLC pack involving a map to be used on RAGE MP. I've set up texture dictionaries, model (only one building), YMAP, YTYP and MANIFEST file(s) in their respective RPF.
For some reason, whenever I try connecting to my RAGEMP local server it crashes with the below crash message.
I have tried deleting client_resources folder to then re-download everything into my client though nothing helps. It's worth noting that I used this DLC pack creator to create the setup2 and content xml files https://www.gta5-mods.com/tools/dlc-pack-creator. I have also added my DLC name to dlclist.xml in GTA V\mods\update\update.rpf\common\data\ .
The DLC shows up on Codewalker (where I usually test the models) when viewing the DLC levels dropdown menu. Everything works just fine there.
I want to mention that I have set up the YMAPS and YTYPS etc. for every model in the map, although in the DLC I've only added 1 model. Is that a problem? Is the game crashing because the game can't find the rest 2000 models?Please, I highly appreciate replies to this. I have been stuck on this for a very long time. Thank you in advance.