@zh465 You can just drag the sign object off from the taxi car model object list if it is not attached to the car and put it into your vehicle. You can name is extralight_1 if you want it to glow.
Viccracenvy
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Posts made by Viccracenvy
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RE: Need some help For mapping car template
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RE: what controls how car doors open ?
@viasqi Zmodeler, and the axis rotation of it.
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RE: Exporting Models from other games
@ess125 Can you export cars as a file? And what file type?
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RE: Vehicle Window Tint (Windscreen Tints)
@Kiddabob In vehicles.meta change the diffuseTint to 0x00FFFFFF
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RE: Need some help For mapping car template
@zh465 You're welcome, anything else?
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RE: Need some help For mapping car template
@zh465 It's a rough process with little tutorials. You might need to rename the livery texture to "car-id_sign_2? in the ytd file. You also need to set the material with (Bodypaint:1) in its name with a detail2 of a transparent texture named "car-id_sign_1". Make sure to change Adapt: vehicle_paint2 to vehicle_paint3. I can explain further if you need me to
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RE: is it possible (replace cars)
@Xmodz It's possible. First, just find the ID of the car in their respective vehicles.meta. Then, you go to popgroups.ymt by searching it and delete every <Item> to </Item> with that vehicle on it. You should also change the maxnum for the vehicle in vehicles.meta to 0, as it is the value that changes the number of vehicles that will spawn in a certain area.
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RE: Changing number of police vehicles to respond
@Aurora11 I've been looking for an answer like this too. Increasing the maxnum in the vehicle's .meta seemed to work, however I can't prove it does. Alternatively, I've also noticed lines being repeated in Wanted Level, so you can try to do that to make the vehicle more common to spawn.