Visual V comes with its own reshade and enb presets and, according with its own "readme", both can work at the same time. Unfortunately, my game doens't seem to agree on that by allowing only one of them at time. I've changed those lines:
"[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade64.dll"
But then neither of them works. Is there anything missing here?
Vicoliver
View profile on GTA5-Mods.com »
Posts made by Vicoliver
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Reshade and ENB Series: How do I make them work togheter?
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RE: San Andreas Super Sport Series vehicles in solo
@Jeantony You're probally looking for "Mp in single player" plugin.
https://www.gta5-mods.com/scripts/mp-vehicles-in-sp -
RE: Gonna share something, and move on...
@meimeiriver Yes, if you install mods. Yes. Yes.
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RE: Gameconfigs not working
@Reza724 That depends, which version is your executable?
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RE: Merging RHD (RIght Hand Drive) car mods
@MortlockZ I do have a lot of car mods, the issue is: I can't add any other "car_mods.rpf" file on my "content.meta". For some reason, I'm allowed to have only one.
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RE: Merging RHD (RIght Hand Drive) car mods
@MortlockZ Thanks, but that's the one I have been using, to be more specific, the number #4 folder and I can't make duplicate files work.
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RE: Merging RHD (RIght Hand Drive) car mods
@MortlockZ It seems that's the only way. And I just realized that my DLC won't support multiple files such as another "CAR_MODS.rpf". I wonder if there's a way to copy and paste those two into one archive... Maybe the YCA guys may know how, but they doens't' feel in the mood to share with anyone else. In any case, thanks for the help.
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RE: Merging RHD (RIght Hand Drive) car mods
@MortlockZ
Yup, everytime that I attempt to enter in one of those cars the game CTD's -
RE: Merging RHD (RIght Hand Drive) car mods
Those are the files within the "ai" folder:
vehiclelayouts.meta
vehiclelayouts_1.meta
vehiclelayouts_2.metaThe two mods that I have been trying to make it work are:
https://www.gta5-mods.com/vehicles/nissan-skyline-gt-r-bnr32
https://www.gta5-mods.com/vehicles/nissan-fairlady-z-s30-addon-rhd-devil-z
Here's the vehicle.meta info of those two mods:
<Item>
<modelName>r32</modelName>
<txdName>r32</txdName>
<handlingId>R32</handlingId>
<gameName>r32</gameName>
<vehicleMakeName>Nissan</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>sultanrs</audioNameHash>
<layout>LAYOUT_LOW_RHD</layout>
<coverBoundOffsets>BLISTA_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_LOW</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.020000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.025000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.100000" z="0.030000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.100000" z="0.030000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.020000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.035000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.100000" y="0.210000" z="0.530000" />
<FirstPersonPassengerMobilePhoneOffset x="0.135000" y="0.165000" z="0.425000" />
<PovCameraOffset x="0.000000" y="-0.330000" z="0.590000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.250000" />
<wheelScaleRear value="0.250000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.500000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
15.000000
30.000000
65.000000
130.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.881" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="50" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="20" />
<flags>FLAG_CAN_HAVE_NEONS FLAG_SPAWN_ON_TRAILER FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_ZTYPE</dashboardType>
<vehicleClass>VC_SPORT</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_BLISTA_FRONT_LEFT</Item>
<Item>STD_BLISTA_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>s30</modelName>
<txdName>s30</txdName>
<handlingId>S30</handlingId>
<gameName>S30</gameName>
<vehicleMakeName>NISSAN</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>SULTANRS</audioNameHash>
<layout>LAYOUT_LOW_NSX</layout>
<coverBoundOffsets>COQUETTE_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_NEAR</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.025000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.110000" y="0.215000" z="0.518000" />
<FirstPersonPassengerMobilePhoneOffset x="0.185000" y="0.125000" z="0.433000" />
<FirstPersonMobilePhoneSeatIKOffset />
<PovCameraOffset x="0.000000" y="-0.150000" z="0.580000" />
<PovCameraVerticalAdjustmentForRollCage value="-0.045000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.238100" />
<wheelScaleRear value="0.238100" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.700000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.400000" />
<damageOffsetScale value="0.400000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
50.000000
50.000000
50.000000
50.000000
50.000000
50.000000
</lodDistances>
<minSeatHeight value="0.832" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="50" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="50" />
<flags>FLAG_AVERAGE_CAR</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_BACK_PLATES</plateType>
<dashboardType>VDT_FUTO</dashboardType>
<vehicleClass>VC_SPORT</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_SULTAN_FRONT_LEFT</Item>
<Item>STD_SULTAN_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
If I use only one "vehiclelayouts" file, it works fine, but if I set multiple files, only the one named "VehicleLayouts.meta" will work.
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RE: Merging RHD (RIght Hand Drive) car mods
@MortlockZ said in Merging RHD (RIght Hand Drive) car mods:
Should be
<Item>dlc_CARS1:/data/ai/vehiclelayouts_1.meta</Item>
<Item>dlc_CARS1:/data/ai/vehiclelayouts_2.meta</Item>Thanks for the response once more. I did change it, but the character still can't enter the car.