Yeah...it really does suck...I got so desparate that I found a site that dumped a machines memory within codewalker to find some additional flags!
Wetter42
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Posts made by Wetter42
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RE: Trying to customize peds that spawn within archetype extensions
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RE: Trying to customize peds that spawn within archetype extensions
eeh, we'll give it time! I'm always willing to play the long con and wait for more people to continue reverse engineering V!
Maybe oneday we'll get more sourcodeleaks!
Till then, cheers @JohnFromGWN, @chonkie, and @a63nt-5m1th! I appreciate you guys!
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RE: Trying to customize peds that spawn within archetype extensions
Ah, yes!
That's a good idea! I should probably get the nearby peds and script out the remaining behavior!
Absolutely lovely @JohnFromGWN!
Thanks!
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RE: Trying to customize peds that spawn within archetype extensions
@chonkie
So for this post, where you have <flags />, you can replace this with any of the flags I've mentioned above (like nospawn) or stationaryresponses.This allows the ped to stay in their seat when scared...
Nospawn disables the ped (for some reason) (not sure why this'd be useful if you're specifying an archetype extension, but whatever)...
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RE: Trying to customize peds that spawn within archetype extensions
@chonkie Interesting!
So it sounds like the behavior is built into the ped itself!
Interesting!
Nevertheless, I have found the following flags doing some deep deep internet research.Here are some archetype extension flags:
- IgnoreMaxInRange
- NoSpawn
- StationaryReactions
- OnlySpawnInSameInterior
- SpawnedPedIsArrestable
- ActivateVehicleSiren
- AggressiveVehicleDriving
- LandVehicleOnArrival
- IgnoreThreatsIfLosNotClear
- EventsInRadiusTriggerDisputes
- AerialVehiclePoint
- TerritorialScenario
- EndScenarioIfPlayerWithinRadius
- EventsInRadiusTriggerThreatResponse
- TaxiPlaneOnGround
- FlyOffToOblivion
- InWater
- AllowInvestigation
- OpenDoor
- PreciseUseTime
- NoRespawnUntilStreamedOut
- NoVehicleSpawnMaxDistance
- ExtendedRange
- ShortRange
- HighPriority
- IgnoreLoitering
- UseSearchlight
- ResetNoCollisionOnCleanUp
- CheckCrossedArrivalPlane
- UseVehicleFrontForArrival
- IgnoreWeatherRestrictions
Pulled from:
https://github.com/dexyfex/CodeWalker/blob/master/CodeWalker.Core/GameFiles/MetaTypes/MetaTypes.cs -
RE: Trying to customize peds that spawn within archetype extensions
Hahaa that's rockstar for yah! But this is what makes it rewarding! We got a team of a million people with a million experiences who can help each other! I don't know shite about specific meta files, but I'm an absolute UNIT when it comes to handling files, and am getting good with blender as well and may be able to help new players get started!
It's really a beautiful thing!
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RE: Trying to customize peds that spawn within archetype extensions
That was it!
Although...they spawned in completely different from the specified pedname, but I'll play with it...(must be something with the group)....
Anyways, thank you so much for the help...
Now for the cherry on top...
are there any known flags to make the peds invincible / fearless that you'd know of?If not, it's all good man!
Thanks!
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RE: Trying to customize peds that spawn within archetype extensions
Oh
M
F
G
MAN!PEDTYPES AND GROUPS ARE FROM AMBIENTMODELSETS.META?!?!?!?
I DIDN'T KNOW THAT!!!!!!!!!!!!You're a phenominal human being! <3
Let me try this! -
RE: Trying to customize peds that spawn within archetype extensions
@chonkie hmm - interestingly enough, I don't really see much relating to the location of particular objects within ambientpedmodelsets.meta
This is about the extent of the file...
I'll check the peds.meta, but did you see the actual object, (like the name of the meta?) -
RE: Trying to customize peds that spawn within archetype extensions
@chonkie
Ahh! Gotcha! I'll take a look at that!Thanks buddy!