Yeah...it really does suck...I got so desparate that I found a site that dumped a machines memory within codewalker to find some additional flags!
Posts made by Wetter42
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RE: Trying to customize peds that spawn within archetype extensions
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RE: Trying to customize peds that spawn within archetype extensions
eeh, we'll give it time! I'm always willing to play the long con and wait for more people to continue reverse engineering V!
Maybe oneday we'll get more sourcodeleaks!
Till then, cheers @JohnFromGWN, @chonkie, and @a63nt-5m1th! I appreciate you guys!
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RE: Trying to customize peds that spawn within archetype extensions
Ah, yes!
That's a good idea! I should probably get the nearby peds and script out the remaining behavior!
Absolutely lovely @JohnFromGWN!
Thanks!
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RE: Trying to customize peds that spawn within archetype extensions
@chonkie
So for this post, where you have <flags />, you can replace this with any of the flags I've mentioned above (like nospawn) or stationaryresponses.This allows the ped to stay in their seat when scared...
Nospawn disables the ped (for some reason) (not sure why this'd be useful if you're specifying an archetype extension, but whatever)...
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RE: Trying to customize peds that spawn within archetype extensions
@chonkie Interesting!
So it sounds like the behavior is built into the ped itself!
Interesting!
Nevertheless, I have found the following flags doing some deep deep internet research.Here are some archetype extension flags:
- IgnoreMaxInRange
- NoSpawn
- StationaryReactions
- OnlySpawnInSameInterior
- SpawnedPedIsArrestable
- ActivateVehicleSiren
- AggressiveVehicleDriving
- LandVehicleOnArrival
- IgnoreThreatsIfLosNotClear
- EventsInRadiusTriggerDisputes
- AerialVehiclePoint
- TerritorialScenario
- EndScenarioIfPlayerWithinRadius
- EventsInRadiusTriggerThreatResponse
- TaxiPlaneOnGround
- FlyOffToOblivion
- InWater
- AllowInvestigation
- OpenDoor
- PreciseUseTime
- NoRespawnUntilStreamedOut
- NoVehicleSpawnMaxDistance
- ExtendedRange
- ShortRange
- HighPriority
- IgnoreLoitering
- UseSearchlight
- ResetNoCollisionOnCleanUp
- CheckCrossedArrivalPlane
- UseVehicleFrontForArrival
- IgnoreWeatherRestrictions
Pulled from:
https://github.com/dexyfex/CodeWalker/blob/master/CodeWalker.Core/GameFiles/MetaTypes/MetaTypes.cs -
RE: Trying to customize peds that spawn within archetype extensions
Hahaa that's rockstar for yah! But this is what makes it rewarding! We got a team of a million people with a million experiences who can help each other! I don't know shite about specific meta files, but I'm an absolute UNIT when it comes to handling files, and am getting good with blender as well and may be able to help new players get started!
It's really a beautiful thing!
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RE: Trying to customize peds that spawn within archetype extensions
That was it!
Although...they spawned in completely different from the specified pedname, but I'll play with it...(must be something with the group)....
Anyways, thank you so much for the help...
Now for the cherry on top...
are there any known flags to make the peds invincible / fearless that you'd know of?If not, it's all good man!
Thanks!
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RE: Trying to customize peds that spawn within archetype extensions
Oh
M
F
G
MAN!PEDTYPES AND GROUPS ARE FROM AMBIENTMODELSETS.META?!?!?!?
I DIDN'T KNOW THAT!!!!!!!!!!!!You're a phenominal human being! <3
Let me try this! -
RE: Trying to customize peds that spawn within archetype extensions
@chonkie hmm - interestingly enough, I don't really see much relating to the location of particular objects within ambientpedmodelsets.meta
This is about the extent of the file...
I'll check the peds.meta, but did you see the actual object, (like the name of the meta?) -
RE: Trying to customize peds that spawn within archetype extensions
@chonkie
Ahh! Gotcha! I'll take a look at that!Thanks buddy!
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RE: Trying to customize peds that spawn within archetype extensions
@chonkie said in [Help] Trying to customize peds that spawn within archetype extensions:
What is it you are trying to do? Change the ped that is spawning at a specific prop?
Exactly! Because I added peds to another chair nearby, but I can't seem to get them to spawn as anything but the s_m_m_marine_01 model which is appropriate for the area, but not the right model I'm trying to leverage...
This peds.meta file...where can I find the metadata relating to spawning locations? (I ask this as I myself is searching..)
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RE: Trying to customize peds that spawn within archetype extensions
Hey bud!
Sadly, they didn't seem attached with the scenario, but instead with the prop related to the ytyp.
One specific example seems to be the waiting section in fort zancudo waiting room. Take a look at ct_chair02 by viewing the entity first.
Then change the view to the archetype extension and you'll notice a box within a box.
I don't think there's a way to add it to codewalker yet, but you can take that xml entry <extension> (and everything below it) and actually copy it to pretty much any interior element.
You can even add flags for the pedbehavior under the <flags /> category...you'll have to swap it out with actual flags found here.
Anyways, the challenge is that even though they are spawning as peds on my ytyp entities, the model doesn't seem changable...I've tried quite a few things such as changing the pedtype to different models, and even adding entries, but I don't seem to be getting any progress sadly...
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RE: Trying to customize peds that spawn within archetype extensions
I hate to bring you out of nowhere @a63nt-5m1th, but would you happen to know anything about interior-ped-archetype-model-modification?
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Trying to customize peds that spawn within archetype extensions
Hey guys! Currently using code walker to try to modify the peds that exist within a specific mlo interior, but unfortunately, I'm not seeing anything next to the actual area where the ped is supposed to spawn.
The archetype extension currently lies within the .ytyp file, but no where in the extensions section does it mention anything about model name...
Am I missing something?
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RE: Remove cars and peds from a specific location, permanently or temporarily?
I'm late, but you can change your view to car generators and use the selection tool to either select the item and delete it
OR
you can select it and move it underground! -
RE: [First Ever] Knowledge bounty to extend map slod! Winner gets $$$
Here's some things I've tried to do but have been unsuccessful at:
- stretching the entities and streaming extents in the ymap file
- Extending the lod in hte ymap
- stretching the LOD values within the ytyp
- Using blender to update the .ydr model's metadata
- editing visualsettings.dat using some (but not all) changes to fields...
Not sure where else to go from here, but if you have the knowledge, let's see it!
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[First Ever] Knowledge bounty to extend map slod! Winner gets $$$
Hey guys! I've been searching for a while now, and have been unsuccessful! Similar to the post here: https://forums.gta5-mods.com/topic/30819/how-can-i-increase-draw-distance-of-ymaps/6 I've been trying to extend the rendering of the map. I'm currently using an equivalent of the no-boundary mod within a FiveM server, but when flying far enough out, it seems like the map slowly de-renders itself as you're flying away, so here's what I need:
- A way to continually keep the map visible at all times regardless of how far away you are
- Proof that you did it
- Instructions on how to do it. It can be as simple as a workaround using scripting, or modifying the game files yourself.
But remember: I'm using fiveM so NO scripthook.net! First to provide proof gets $$$ USD to the paypal of your choice, but you must follow ALL steps above! DM me if you have any additional questions, or need some guidance - and make sure you comment on this thread - you never know how close another player is to discovering / posting the answer!
Good luck, and if this goes well, I'll do more!
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RE: Reduce Landing gear speed
@Niziul This looks awesome! But can I set this on a specific bone or portion of a vehicle? This seems like it applies to the whole game! (Thanks for the help so far! I appreciate cha!)
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RE: Reduce Landing gear speed
@Niziul said in Reduce Landing gear speed:
"Game.Timescale"
hmmm - Can't say I've ever heard of that? Is that a function? Or something within the plane models themselves?
I'd love to know what you think!
Thanks! -
Reduce Landing gear speed
Hey guys! I get the feeling the answer is:
'it's in the model itself' or worse...but does anyone happen to know a method for reducing the landing gear speed on aircraft?
I'd love to see it!thanks!
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RE: [Vehicle] destruction physics mod
Sorry for the bump of such an old topic, but I'm looking for something like this as well!
Any thoughts?
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RE: [Vehicles] More private personal planes
Anyone still working on something like this?
Please let me know - I'm very interested!
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RE: Where are these files?
^^This - We miss you man!
I hope you haven't given up GTA-V's modding scene entirely! Such a valuable mind!
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[Blackout effect] Is the effect usable on a vehicle?
Hey guys!
Remember this?
https://www.gta5-mods.com/scripts/blackoutWell this is also a native that disables all lights on a particular car, which has me curious:
Is it possible to use the native script here to natively disable just a specific vehicle's lights?The reason I ask is because the strobes and nav lights on a plane are only (seemingly) disable-able when:
- The engine is off
- When the blackout mod is used.
I'd love to be able to turn them on at my discretion instead of the game assuming I want it enabled
Anyways, I'd love your feedback!
What do you think?
Possible, or nah?