It's hardcoded as far as I know. The game engine doesn't like being pushed beyond what it was designed for when it comes to ped memory management.

winject
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Posts made by winject
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RE: How to increase the ped limit from 256?
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RE: Missing peds in campaign missions after modding?
Can you list all the mods you're using?
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[WIP] SwitchV
A few words
While I was developping WarV I got tired of the respawning process after dying in gunfight. Even waiting for a medic to revive me was taking too long (thanks R* for the amazing NPC pathfinding xd) and I always liked the vanilla character switch system. Therefore I tried writing my own character switch for the player's ped group - a.k.a bodyguards - and I came up with this. Real credits goes to SWAT4 devs who inspired me to do this in a totally different game and engine.
Now that I regaigned some interest in GTA5, I'm trying to polish and finish this mod as intended.Description
Written in C++,
This mod allows the player to :
- Switch between his ped group members
- Keep the current ped task while switching
- Squad lead from any member
Version
- Current : 0.3
Issues
- Because lot of people use Menyoo and NativeTrainer, the script is not able to work properly when the player model gets reverted. I guess I will have to hook the SET_PLAYER_MODEL native to prevent this behaviour.
Media
Old footage :
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RE: [SCRIPT] Reverse engaging mod (Like brake/reverse fix for GTA SA)
I only have little time so I can't focus on it but if nobody is willing to do it poke me here, I'll try within the week.
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RE: I wish we could disable comments and ratings altogether on demand
@Cyron43 said in I wish we could disable comments and ratings altogether on demand:
@winject said in I wish we could disable comments and ratings altogether on demand:
@Cyron43 said in I wish we could disable comments and ratings altogether on demand:
I have a "Take it or leave it" policy on my mods. That means, foremost I develop mods to enrich my game
Capitalism at its finest, right?
I am confused. Is this a language barrier? With "enrich" I mean "improve" or "make it more enjoyable". I have no patreon site or any other way to make money with my mods and I don't want money.
No, no, no! I meant the way you said "Take it or leave it", which sounded like "if you're not satisfied with my product, then go try someone's else on the market"
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RE: How do I make my own Grand Theft Auto 5 Mod?
I'm not the kind of guy that likes quoting himself but I have to do it since it perfectly answers your question : https://forums.gta5-mods.com/post/95673
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RE: I need some help about scripting.
@Eric-Lucian said in I need some help about scripting.:
Why no one is working to get that damn spotlight on the heli the ability to move aroud,or even to perform a search mode(like when is aproaching Grove Street)or to track a target(moving around it like the original one or for a precision track like in the LSPDFR). Will be really cool to use it in online,by the way.
Do you mean a spotlight directly visible within the cockpit or from a third person perspective?
I've done this in a mod called helicopter camera https://img.gta5-mods.com/q95/images/helicopter-camera/3cf8bc-scn10.jpgYou won't be able to use it online though.
Why in some cases the cops when are aiming on a subject a red laser light comes from their gun? I tought that feature was totally removed in the final version,not like some cut animations or guns.
Never noticed that, so I'm not able to answer it.
Why no one can tell me how can I edit the megaphone speeches used in a pursuit?
Dig it with OpenIV : first locate the sound files then the sound manager which are usually
.xml
files. Perhaps look for ped speeches as well.The most important one for me is the spotlight,I really want to use it in online like the npc's. Any useful answer for that?
Really?
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RE: Menyoo File Loader
What do you exactly mean? Should the file be loaded like externally or inside the game? I don't get it.
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RE: I wish we could disable comments and ratings altogether on demand
I don't believe it should be disabled on the author's demand. It is perfectly the purpose of a community to have different ratings and feedback, let's be honest, if you don't want to read any comments then the only option would be to host your own website and decide whether you include a comment system or not. I'm not sure @rappo was inclined to restrain freedom of speech besides already allowing admins/mods such power of course only when it's necessary, after all, it's all part of the community itself again.
I am also worried about the malicious outcome of such a feature. Authors blocking comments on purpose to spread their malware as long as possible, some others disabling comments because they know they fucked up something in their code and it suits them better not to get any feedback about it and so on.. the list can easily get really long.
@Cyron43 said in I wish we could disable comments and ratings altogether on demand:
I have a "Take it or leave it" policy on my mods. That means, foremost I develop mods to enrich my game
Capitalism at its finest, right?
@Cyron43 said in I wish we could disable comments and ratings altogether on demand:
Oddly enough some people are under the impression they are entitled to demand things and we have to grant their every wish or we get a bad rating
I do perfectly agree with this, submitting ideas and requesting more features besides the mod purpose itself doesn't justify negative rating. This sort of behaviour should be reprimanded. Anyways, I find that the actual state of the comment section is balanced : it allows authors to report abusive comments and people to give mod feedback instantly.