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Posts made by womb_raider
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RE: Script Hook V is out of date as of now.
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[VEHICLE] 1969 GT500 or 1968 GT500 KR
I would really like to see one of these in GTA5. The 1968 KR was one of the best Shelby's made.
http://gamemodels.ru/files/file/815-1968-shelby-gt-500kr/
http://gamemodels.ru/files/file/816-1969-shelby-gt500-428cj/
Anyone want to take this one on?
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RE: [Tutorial] How to do: Add-On / Replace (Vehicles & Weapons)
Here is also my OpenIV crash log
18/02/2018 16:02:58.149 [5184] TRACE: [fiDeviceLocal::getFileAttr] 'mods/update/x64/dlcpacks/67Mustang2/dlc.rpf' {M}
18/02/2018 16:02:58.149 [5184] TRACE: [fiDeviceLocal::getFileAttr] 'mods/update/x64/dlcpacks/67Mustang2/dlc.rpf' {M}
18/02/2018 16:02:58.149 [5184] TRACE: [fiDeviceLocal::getFileAttr] 'mods/update/x64/dlcpacks/67Mustang2/dlc.rpf' {M}
18/02/2018 16:02:58.149 [5184] TRACE: [fiDeviceLocal::openBulk] 'mods/update/x64/dlcpacks/67Mustang2/dlc.rpf' {M}
18/02/2018 16:02:58.149 [5184] TRACE: [fiDeviceLocal::getFileTime] 'mods/update/x64/dlcpacks/67Mustang2/dlc.rpf' {M}
18/02/2018 16:02:58.149 [5184] TRACE: [fiDeviceLocal::filelengthByName] 'mods/update/x64/dlcpacks/67Mustang2/dlc.rpf' {M}
18/02/2018 16:02:58.149 [5184] TRACE: [fiPackfile::openArchive] 'dlcpacks:\67Mustang2\dlc.rpf'
18/02/2018 16:02:58.152 [5184] TRACE: [fiPackfile::openArchive] 'dlc_67Mustang2:/x64/vehicles.rpf' -
RE: [Tutorial] How to do: Add-On / Replace (Vehicles & Weapons)
could it be that the mod uses the Benny's mods (Primo and Primo2) and that the Bobble heads, wheels, and etc are not in my mods.rpf file? I have them listed in my kits.
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RE: OpenIv Help
Sounds like OpenIV needs to know your GTA installation path. Use the wizard and direct OIV to your root gta5 folder.
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RE: [Tutorial] How to do: Add-On / Replace (Vehicles & Weapons)
Here is a download link for all of my XML files. The model, parts, and etc are not included.
http://www.mediafire.com/file/wrhb8olxqojq8sv/67Mustang xml files.zip
Thanks.
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RE: [Tutorial] How to do: Add-On / Replace (Vehicles & Weapons)
@krashadam can I PM a download link to the whole file? I could post it here, but I do not want to violate rules, as the whole vehicle is not my work. I am just making an addon version of a replace vehicle by Vans123.
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RE: [Tutorial] How to do: Add-On / Replace (Vehicles & Weapons)
When I add tuning mods to my addon, the game crashes while loading with a corrupt game file warning. I have checked for problems in XML and found none. I matched the file structure to a working mod as well.
The tuning parts were for the Primo and Primo2. I renamed them.
When I ditch the mods rpf and just replace the default files in the mplowrider and x64i files, the game does not crash.
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RE: ADDING VEHICLE MODS CRASHING GAME
Wanted to add...
When the game crashes the corrupt game data box shows up.
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ADDING VEHICLE MODS CRASHING GAME
I have been making an addon version of Van123's 67 GT500. I got the cars to spawn fine as 1 DLC pack. My problem is when I try to add a vehicle mods rpf to the dlc, it makes the game crash. I renamed all of the parts to new names and I also renamed the carcols to match the new names (Van123 based it on the Primo and Promo2) When I take the tuning files that vans123 provided and replace the defaults, it works without crashing.
I have matched my file to many other addons and do not see a difference in how I am making this one.
Thanks in advance.
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[HELP] Game crashing converting Lowrider mods
Hi.
I am making an addon for Van123's awesome 67 Mustang GT500 for my own personal use. The cars themselves work but when I try to add the addons part, I get game crashes. I used another mod that worked with Benny's and edited the files the same way that author did and I still get crashes. My modkit numbers are below 1024. Everything I have tried has failed so far.
When I replace the primo mod files that Vans123 edited/provided for the same files in the mplowrider folder and x64i.rpf file, both of the cars work and spawn fully. Benny's works too. Flawlessly. But I really want an all-in-one package.
Can anyone please help?
Thanks in advance.
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RE: Replace to Addon Game Crash Issues
I figured it out and it WAS a meta file issue.
The faction does not have a mod kit. It uses the default.
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RE: Replace to Addon Game Crash Issues
The 1971 Mustang Mach 1 (that used to be available here but still up on gtainside) is a replace model for the faction.
Where should I start looking for the messed up meta file line? I used the Faction's vehicles meta, handling, carcols, and carvariations. I copy/pasted them in my addon meta files and renamed the faction parts.
It is odd that the game does not crash on loading, which is what has happened a lot in the past when making addons from replace models. The car spawns. If I even touch it, the game freezes.
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RE: Replace to Addon Game Crash Issues
Is that something I can fix? Or is that something that requires an unlocked model?
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Replace to Addon Game Crash Issues
I am making the 71 Mach 1 Mustang from a replace (Faction) model to an addon model for personal use.
The car spawns in fine, but it doesn't spawn me inside the car and my character is stuck in the model standing up. When I hit the enter vehicle key, the game crashes.
I have checked and rechecked all of my files. I have an updated gameconfig.xml and have added 2 more cars in the process. I have used the same procedures to make 15 other replace cars into addons and NEVER once had this issue.
Can anyone help me out?
Thanks in advance
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RE: When is mpchristmas2017 going to be approved?
Seems from the comments, it needs to be updated.
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When is mpchristmas2017 going to be approved?
All of my DLC cars disappear 2 seconds after spawning.
Before, I used a file called mpgunrunning, but that file download now is "mpchristmas2017" and is waiting on approval.
Are there any other scripts that fix this?
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RE: Military vehicles with turret problem after gunrunning update.
I noticed that the cannon on top of the Tampa does not spin either in SP.