Im using mod that adds police cars to traffic, but my problem is that after some time, when cops join shootout, their police cars disappear. Its like cop covering behind car and it just despawn.. which looks weird of course and cops are not happy about this also, i guess Anyone who knows how prevent this?
Posts made by wyruzzah
How prevent police cars added to traffic from despawning?
RE: How change NPC reaction to last dead enemy in shootout
@mcal9909 That looks like another solution, well i just found classic solution with <TimeToInvalidateInjuredTarget value="x.x"/> in combatbehaviour.meta file and its working. There was like high values 30 even 180 for SWAT.. i think purpose is that enemies stay longer in area, but in many shootouts this on image happen and i cant take that
How change NPC reaction to last dead enemy in shootout
How can i change NPC (gang, cop) reaction to last dead enemy in shootout. Im not sure wich mod changes this, but seeing whole neighborhood aiming on dead body and acting, using lines like he is still alive is weird and unrealistic I think it changes some file in AI/ but im not sure which...anyone who knows?
RE: How to edit ymt file to add more textures to an outfit part?
@Aurora11 Sorry i did not tried this method yet.. i just searched same thing too, so i thought this
link will help you.
RE: Blending add-on NPCs into game environment
Np, there is possibility that some peds need to be added to more categories in ambientpedmodelset.. i give you example. I tried to add new gang member ped to some places, but this variation never appeared, but after adding ped to POT_SMOKERS also (he was already in GANG_xxx category) they started finally appear, so i recommend check in which default beach categories are original peds that use towel etc. and add them there too Also you can set "<Probability value="x.xxxxxx" />" of model.. so try play with that..
RE: HOW TO PLAY THE OLD GTA5 before these new updates
https://www.youtube.com/channel/UCpSyAxQ44y9iyKCD1_YASsQ/videos ..its all there. I also use pre-previous version, only pain in ass is every 4-5 days you need to activation again.. which takes few minutes...
RE: Editing Damage
Maybe there is new weapons.meta file in updated / dlc files and game takes values from there, but i doubt that. Well, you can easily search weapons.meta in OpenIV/Tools/Search..
BTW: There is already two weapons.meta - 1) common.rpf/data/ai... and 2) update/update.rpf/common/data/ai.. (main weapons / dlc weapons are seperated) and second is where game takes values, so you need edit that, but im still using pre-previous version of game so i just guess they did not added whole new weapons.meta
RE: added to the AmbientPedModelSets.Meta file now the added peds are doing animal animations
Im beginner, but you can try create you own AmbientPedModelSets.Meta in your DLC and set.. (in your DLC content.xml)
<fileType>AMBIENT_PED_MODEL_SET_FILE</fileType> <overlay value="false" /> <disabled value="true" /> <persistent value="false" />
This way it merges your and default AmbientPedModelSets.