@mcdim I think you just need add peds to ambientpedmodelsets.meta
wyruzzah
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Posts made by wyruzzah
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RE: Blending add-on NPCs into game environmentposted in General Modding Discussion
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RE: HOW TO PLAY THE OLD GTA5 before these new updatesposted in Installation Help & Troubleshooting
https://www.youtube.com/channel/UCpSyAxQ44y9iyKCD1_YASsQ/videos ..its all there. I also use pre-previous version, only pain in ass is every 4-5 days you need to activation again.. which takes few minutes...
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RE: Editing Damageposted in General Modding Discussion
Maybe there is new weapons.meta file in updated / dlc files and game takes values from there, but i doubt that. Well, you can easily search weapons.meta in OpenIV/Tools/Search..
BTW: There is already two weapons.meta - 1) common.rpf/data/ai... and 2) update/update.rpf/common/data/ai.. (main weapons / dlc weapons are seperated) and second is where game takes values, so you need edit that, but im still using pre-previous version of game so i just guess they did not added whole new weapons.meta
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RE: added to the AmbientPedModelSets.Meta file now the added peds are doing animal animationsposted in General Modding Discussion
Im beginner, but you can try create you own AmbientPedModelSets.Meta in your DLC and set.. (in your DLC content.xml)
<fileType>AMBIENT_PED_MODEL_SET_FILE</fileType> <overlay value="false" /> <disabled value="true" /> <persistent value="false" />This way it merges your and default AmbientPedModelSets.
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RE: Add or change a ped categoryposted in General Modding Discussion

Yep, so i was able to add (clone) default (i just changed colors etc. little bit) Azteca gang members for World of Variety.. thats a thing that i dont like very much.. WoV replace default gang members.. and this way they work together just fine
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RE: Add or change a ped categoryposted in General Modding Discussion
So i think in your case you need to add s_m_m_fiboffice_01 and s_m_m_fiboffice_02 to dispatch.meta file.. for instance like this...
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<Item>
<VehicleModels>
<Vehicle>POLICE4</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_FIBSec_01</Ped>
</PedModels>
</Item
...to
...
<Item>
<VehicleModels>
<Vehicle>POLICE4</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_FIBSec_01</Ped>
<Ped>s_m_m_fiboffice_01</Ped>
<Ped>s_m_m_fiboffice_02</Ped>
</PedModels>
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RE: Add or change a ped categoryposted in General Modding Discussion
Hi, im sure you dont need to clone "s_m_m_fiboffice_01" or "s_m_m_fiboffice_02" to "s_m_m_fibcos_01" and "s_m_m_fibcos_02" (this would be case if you reskined them and wanted more variations), cause they are already in game with all set, you just need add them to some file, so they can randomly spawn with another fbi peds.. im actuall trying almost same thing now, but with gang members.. im just looking to ambientpedmodelsets.meta file and there are some categories like ...
</Item> <Item type="CAmbientModelSet"> <Name>FIB_AGENT</Name> <Models> <Item> <Name>S_M_M_FIBOffice_01</Name> <Variations /> <Probability value="1.000000" /> </Item> <Item> <Name>S_M_M_FIBOffice_02</Name> <Variations /> <Probability value="1.000000" /> </Item> </Models>, so im guessing you need to find something like this..
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RE: I have problem with fixing attachment position (floating) for replacer weapon models...posted in General Modding Discussion
@death7991 So i did found this
, which is tutorial.. but it doesn't look like few minutesMaybe i will just edit weapon .meta file to attach flashlight to scope_2 bone.. it looks alright (but cast little shadow from hand), but not moving at all.. now i just need to find another "free" bone to attach scope
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RE: I have problem with fixing attachment position (floating) for replacer weapon models...posted in General Modding Discussion
@death7991 Can you be more specific or any link to exact tutorial.. i said that im noob in this
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I have problem with fixing attachment position (floating) for replacer weapon models...posted in General Modding Discussion
Hi, so i try to fix attachment position (floating) for modded (replacer) weapon.. firstly im noob, so if there is better solution pls let me know.. anyway i tried exporting .ydr model to openformat .odr with OpenIV and editing (for example) w_sb_pdw.skel file. I can change there exact position of attachments - scope, flashlight or just scale up scope, flashlight so they look bigger and are connected to gun, but it always revert back to default position / size when i reloading, shooting.. any ideas pls? I already lost so much time with fixing this.. so any ideas would be really great