@pumaone Yes, i'm saw VehFuncs mod, i take a look at this, and maybe make some new features.

Yarm1995
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Posts made by Yarm1995
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RE: [Vehicle] [WIP] [Release] Lada Samara 1989
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RE: [Vehicle] [WIP] [Release] Lada Samara 1989
Some new progress.
Rework emissive material on "Samara Top" bumper foglights:
Improve and optimize old and add some new tuning parts.
Improve roofrack with bike mount: now it have more detailed mount and bike have less polygons without significantly loss of quality, also now this part have proper LODs from L0 to L2 (default tuning parts also have only this LODs levels)
Make default paintable mirrors as a tuning part:
Add dices interior fresher tuning parts. They are animated and have 2 colors option (black or white)
Remake materials and textures for racing seats and also add stage 1 rollcage part:
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RE: [VEHICLE][WIP] Austin | MINI | Morris (1959–2000)
@NajPotez This looks much better
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RE: [Vehicle] [WIP] [Release] Lada Samara 1989
@GreenAid You mean reduce fBrakeForce parameter?
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RE: [Vehicle] [WIP] [Release] Lada Samara 1989
After some researches of handling file, i could turn off ABS system, because real car doesn't have it.
Now, when you press brake button on keyboard, brakes applies harshly and wheels are locked, so you can't steer while braking, and car can start skidding, like in real life. But you can simulate ABS work manually, by frequently pressing brake button.
And its even more realistic with controller, when you can smoothly regulate braking force with analog triggers.
But honestly, it can be hardcore and unpleasant for relaxing drive, so i make alternative handling version with working ABS.Also i keep working on improving old and adding new tuning parts.
I completely redone exhausts, because i noticed, that old ones fitted bad to tuning bumpers, and honestly they looks ugly.
Before default and tuning exhausts was placed too deep, when you install alternative bumpers:Now i make 3 new types of exhausts, that fit good to all bumpers.
Simple exhaust tip, installed on stock muffler:
Custom straight-pipe exhaust:
Bigger race straight-pipe exhaust:
But because default and tuning bumpers have different sizes and mufflers should have different offset, i had to make separated exhausts for stock and tuning bumpers. So now there is 3 muffler types, shown above, for default bumper and rear splitter tuning part, and absolutely identical 3 mufflers for tuning bumpers, they just have different offset. Also they can be used with default bumper, if you want longer exhaust tips:
Slightly rework a spoilers.
Now all spoilers have version with primary and secondary color:Also I'm add new section spoiler, made from two other spoilers:
Rework "Samara Top" bumper, change fog lights to more appropriate to real ones (fog lights material and textures are unfinished, so most likely they will be looks different), and made new textured plastic material:
Also add vintage Soviet style roof rack, it have 2 versions, empty and with luggage:
Another roof racks with bikes will be reworked too, because i don't like, how they looks now.
And just for fun try to make Russian-styled Initial D livery "Творог домашний" (homemade cottage cheese)
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RE: [VEHICLE][WIP] Austin | MINI | Morris (1959–2000)
@NajPotez Good attention to the details. Also you can make moving radiator fan with 3D model, instead of using vehicle_track2 material. Use sblade, fblade or rblade objects to do this.
For better understanding you can take a look on blades mods from "Arena War" DLC cars
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RE: [Vehicle] [WIP] [Release] Lada Samara 1989
After researching some new car features from DLCs i'm try to make animated fans for intercooler tuning part:
For some reason they moving with different speed, but lets say, its a feature. In real life one fan may be controlled with ECU or directly from temperature sensor, and another can be switched manually.
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RE: [Vehicle] [WIP] [Release] Lada Samara 1989
So, after few years i decided to make some updates and release planned but unfinished features.
By the way, for a almost 2 years i ride a 2010 Lada Samara, so i learned a lot new things about this cars, and see some mistakes and flaws in my model for GTA.First of all, make some optimization and missing LODs for car and tuning parts.
L0:
L1:
L2:
Tunung parts on default GTA cars have only L0-L2 levels, so i think its unnecessary to make more LODs levels on my parts.
Make new brake calipers from BeamNG Drive, they looks more detalized and also have less polygons.
Before:
After:
Wheels camber angle now changes with installing suspension mods.
Default suspension:
Level 2 suspension mod:
Level 4 suspension mod:
Default wheels was changed to more authentic steel wheels without hubcaps.
But i keep previous wheels with hubcaps as a alternate version of car or as a tuning part.
Also i'm add audio system, because car doesn't have it before, but you was able to listen ingame radio and its looks unrealistic. But i make it as a tuning part, so it won't break default car authenticity.
Foglights was slightly changed and improved.
I'm improve some materials and add more reralistic screws:And now they turn on separately from headlights, with high beam:
And now i working on some new tuning parts and fix or improve some old tuning parts.
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RE: Yarm1995 projects [VEHICLES] [WIP]
@inbetweendays_ Why not, i thought about some wheel pack. And then i can make clean paintable steelies.