Yeah its just crazy, to complicated for nothing; it was so simple in GTA 4 but anyway Im going to let it go too because it drive me crazy; somehow the traffic density is working tho lol
Ok so here is what I have tried that night, I picked up downtown vinewood and I put the #Peds/#Scenario to 0, then I increase the #Peds to 20 and that was ok, it was working; so after that I take look at the default values wich is 30 for downtown vinewood, so I increase to 35 and then I checked in-game; ok Im not sure if I see a difference but anyway, I keep increasing a bit to 40 then 50 then; then 100 but I cant see a god damn difference ! So what I think is, it is possible to decrease and increase the peds density, but you cant increase more than the default values put by Rockstar, there is a sort of limit, I don't know.
Wow yeah it work, I just tried and you were right about the scenarios I just tested and let the peds values to 0 with the default scenarios value and there was still some peds. So yeah #scenarios has something to do with the ped density. Now lets go for increase.
I also found that map, it can help for the locations:
I tried VESPUCCI_PIER and no change, so I picked Del_Perro_Beach and this is what I've changed:
from 12pm to 2pm I put 50 peds and I checked in-game and I wasnt sure so I changed again the values to 0 and there was still some peds on the beach so I dont know if I did something wrong but changing these values doesnt change anything, my gameconfig is vanilla.
Changing the density to 0 in the gameconfig work, for increase too but I think there is a limit for the ped density.
@LeeC2202 Okay, from what I have tried with these files, I cant see a difference with the ped density; gameconfig and popcycle, the traffic density is obvious if you touch the values tho so its ok but for the ped, I cant find the solution. I remember in GTA 4, changing just a little bit the ped values was so obvious and, really enough to enjoy a true living city. I even change the ped values in the gameconfig from something like 200 to 10 000 and I cant see a god damn difference.
Oh ok so if I understand, we need to change the value in the popcycle first before the gameconfig ? but even without changing the value in the popcycle, increasing the % for the peds in the gameconfig shoud have work or like in the popcycle it doesnt change anything. #Scenario is the amount of scenario I think, like: ped smoking, ped standing etc etc, so like for GTA 4 increasing the value for #Peds should increase the peds density but that doesn't do anything; for these values: Vespucci_Pier_Beac 40 Vespucci_Street_General BEACH_FAT I am thinking the same of you.
Too bad you didnt release you tool; it looks good !
anyway thanks for the information !
Is there someone out there who can make a car ? because I would like to have an 2006 navigator but inspired by, I just saw that video againand I thought that having a, how can I say; like a copy ? or a look alike ? of an navigator would be amazing, not a 100% lincoln navigator but more like "inspired-by", maybe without the brand/model on the car, like in the video. So yeah that would be really amazing, so a huge thanks in advance for all the modders!!
I need help with wheelfx.dat, I would like to increase the dust trail when I drive off road but Im not sure wich line is the good one for that, so I tried to change these lines:
**SAND_LOOSE 1.0 4.0 0.01 10.0 3011 3015 3200 175 175 175 1.5 12.0 wheel_spin_sand wheel_spin_sand - 1.0 10.0 wheel_fric_sand wheel_fric_sand_Bike wheel_fric_sand_Tank wheel_fric_sand_LOD 3.2 11.0 0.10 5.0 - - - 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0
SAND_COMPACT 1.0 4.0 0.01 10.0 3011 3015 3200 175 175 175 1.5 12.0 wheel_spin_sand wheel_spin_sand - 1.0 10.0 wheel_fric_sand wheel_fric_sand_Bike wheel_fric_sand_Tank wheel_fric_sand_LOD 3.2 11.0 -1.0 -1.0 - - - 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0**
And that doesn't seem to change anything at all so I am lost right now and I would like to have some help.
Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.