@Cass
Well actually your advice is useful, as i had the plan to add xpath commands for dlclist.xml to convert the mod as a DLC (i have the retail version and didn't know about the Steam version problem). I'll try to submit the request directly to the team, i hope there's a chance to add these features into future versions of OpenIV. Thanks

Yoda4P
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Posts made by Yoda4P
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RE: Need help with this mod (for OIV creation)
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Need help with this mod (for OIV creation)
I'd like to change the installation procedure of this mod into OpenIV Package Manager (i use the one made by KR4N3N64).
Basically, my mod replaces several vehicles.meta/global.gxt2 files by changing certain lines, in order to make "all 54 vehicle variants (Boxville2, Schafter2, Tornado4 etc) appear with their real, specific "on-screen" name, instead of the default one" as written in mod's description. E.g. for Tornado 2nd version i made these changes:
In VEHICLES.META i modified only <gamename> values, like this:
<Item>
<modelName>tornado2</modelName>
<txdName>tornado2</txdName>
<handlingId>TORNADO</handlingId>
<gameName>TORNADO</gameName> --> changed to TORNADO2
...
</Item>In GLOBAL.GXT2:
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remove/replace TORNADO = Tornado <<< WITH >>> TORNADO = Chevrolet Bel Air SS Hardtop
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add line TORNADO2 = Chevrolet Bel Air SS Convertible
And so on...
In few words, i need the mod to apply changes directly into the original files instead of replacing them with custom ones, in order to avoid conflicts with other mods that manage the same files (like World of Variety, RDE and many others).
I've spent some time trying to edit command parameters correctly into assembly.xml but with no results. At this point i don't even know if it's possible to do that since i'm no expert at all, especially with coding...
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