No one knows. You just have to wait.

Zackintosh
View profile on GTA5-Mods.com »
PC Specs:
CPU: Intel Core i7-6700K
GPU: EVGA GeForce GTX 1080 FTW
RAM: Corsair Vengeance 16GB (2x8GB) 3200MHz
Storage: 1x Samsung 850 EVO 250GB SSD, 1x WD Black 2TB 7200RPM HDD
Posts made by Zackintosh
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RE: script hook error help??
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LSPDFR & Wanted Levels
I installed RAGEPluginHook, LSPDFR and a bunch of other plugins for LSPDFR, only to find that the latest RPH doesn't support my current (latest) GTA V Steam version.
I kept everything installed so that whenever RPH supports my current version I could play, but I think it has affected me getting wanted levels. Even after un-checking/selecting all possible options in Simple Trainer that prevents cops from dispatching and getting wanted levels, cops still wont dispatch.
Any idea of how can I fix this without removing LSPDFR files? It does require ScriptHook V, so it's probably a DLL folder in the root directory, but the only DLL LSPDFR adds is called "LMS.Common.dll" All the other DLLs are either separate mods from this website or from RPH.
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RE: OpenIV Team presents Liberty City in GTA V (Teaser trailer 1)
@SkylineGTRFreak @FoxtrotDelta @Oskar @Forrest-Gimp @V4D3R @cgz @HeySlickThatsMe @stillhere @Cerberuss @Shaezbreizh @bur587 @ReNNie @rappo
Update from @GooD-NTS:
"" Liberty City is coming in 2017, but not in the spring.
Not great news, but many of you already suspect this, our Liberty City mod is delayed.
To make this crystal clear:- Mod is delayed because we currently do not have much time to spend on modding (and Liberty City requires a lot of time). We all have lives outside of modding and sometimes it is just impossible to spend time on modding because we just do not have that time. Anyway we are trying to do something every day, so there is progress but not much as hoped.
- We do not have any new technical issues that prevent or block progress.
- We do not have any illegal issues (yet?)
- When we announced our Liberty City mod back in January we didn’t know that we will not have much time, you can’t always predict what happens in your life and what not.
- There is nothing you can do right now to speed up the release.
- It is impossible to release the current version of the mod.
Please be patient. I will not provide any estimates for release anymore, so you will not be disappointed.""
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Read Dead Redemption in GTA V CANCELLED!
Remember that project by team .White of Read Dead Redemption in GTA V announced around a month and a half ago? Well, Take-Two ordered them to cancel it.
You can read this and this for more information. 2 years of hard work GONE! "Just because T2 felt like it."
What do you guys think?
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RE: OpenIV Team presents Liberty City in GTA V (Teaser trailer 1)
@SkylineGTRFreak @FoxtrotDelta @Oskar @Forrest-Gimp @V4D3R @cgz @HeySlickThatsMe @stillhere @Cerberuss @Shaezbreizh @bur587 @ReNNie @rappo
GTA5.FR made an interview with @GooD-NTS about the new Liberty City in GTA V mod. You can check it out here. The interview is in French, so if you don't understand French you can translate the page by clicking the translate button at the right of the web address bar in Google Chrome. Google translations (to English) are fairly accurate in this interview.
@GooD-NTS also provided some new screenshots of the mod.
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RE: OpenIV 2.9
@Meep-- tagging @GooD-NTS If he doesn't reply you might want to ask here www.openiv.com
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RE: OpenIV 2.9
@meimeiriver @Biggdogg I don't even work for OpenIV
I suck at coding. I just made this post to inform the community of the new update.
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OpenIV 2.9
We are happy to announce the release of OpenIV 2.9! This release includes new tools, map editing features for Grand Theft Auto V and numerous improvements and bug fixes in the different areas of OpenIV.
Important note
It was almost a year since last major OpenIV release, because of that, we decided to delay some features, move them into future versions and make release with current state. This is means our original schedule for the first half of 2017 will be slightly changed. Instead of one OpenIV 2.9.1 release, we are going to have several 2.9.X versions before OpenIV 3.0. Unfortunately, this also means our Liberty City in GTA V modification also behind the schedule, but we still hope to release first beta around late spring. We hope you can understand our decision.Text Editor
OpenIV now have brand new inbuilt Text Editor, which allows you to edit XML, META and other text files directly in OpenIV without exporting them from archives. New Text Editor has have many useful features like syntax highlighting, customizable search, code folding and more. We will continue to our work on text editor improvements and new features, please report any issues or suggestions you have.Grand Theft Auto V
For Grand Theft Auto V we have long awaited editing capabilities for map files, such as .ymap, .ytyp and _manifest.ymt. Now you are able to export those files into META/XML format or edit them directly in new OpenIV Text Editor. We also provided support for carcols.ymt and levels.ymt, you will be able to edit those files as well. We will continue our work to support more .ymt/.ymf files in the future releases.openFormats for Grand Theft Auto V
We also have made numerous changes and improvements to both models (YDR/ODR) and collisions (YBN/OBN) openFormats for Grand Theft Auto V. With those changes you will have more features in models and collision editing.The “mods” folder support
The “mods” folder became important addition to Grand Theft Auto V modding and we continue to improve your experience with it. We added new options, which gives you more control of editing game files.Tools improvements
Besides new Text Editor we made some changes in other OpenIV tools. For example, in the Search tool you now will be able to select area where you want to make search. It can be game or mods folder only or both of them.Other important changes
We also made many other changes and tried to fix some annoying bugs. As always, you can find full change log here.UI Localization
Finally we have written an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide here on GitHub. As for existing localizations you can find list of differences between 2.8 and 2.9 here.