It has been 2 years and stillno change of these ymt files. I was only able to edit pedpersonality.ymt file through codewalker, but other two fileswhichIreally want to edit, cameras.ymt and firingpatterns.ymt, I can edit them with codewalker, but they're not changed as normal names. I was able to only findfiringpatterns hash explanation. So I did made my own firing patterns, butthats still not solved. I had to save file as new,as ymt.pso.xml file. Which is readable and editable but I dont knowhow to convert it back to original pso file.

Posts made by Zentoria
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RE: .ymt file editing?
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RE: Here's how to replace as many cars as you want without crashing!
My game also crashes when I tried to add more vehicles in vehiclemodelsets.meta. It happens when I'll go to some specific area.
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RE: how to make gun sounds match the actual firerate?
I'm searching for this too.
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RE: help game crahes very often
So I fixed the problem but game still crashes 2 seconds after clicking on story mode. Ihave latest gameconfig, scripthook, scrithook v dot net v 3.0.4, basicallyeverthing soit shouldnt do it.
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help game crahes very often
So I have got this problem for awhile. I have modified some data in mods folder but it seems there is an error. not sure what it means or where can I find it. It says pattern failed.
B8 FF 01 00 00 4C 89 6D E7 66 23 C8 B8 FF 00 00 00
Thats the name of that pattern but I dont know whtere can I find a file where it is -
helicopter rocket pods mirroring on Savage, adding vehicle weapon on vehicle with weapons, make helicopters use sub config to attack
So I have 3 things what I would like to solve.
First> I would like to make Savage rockets shoot two missilesat once from two rocket pods. As well every rocket pod is scripted as to shoot once after shooting 4 rockets. I would like to make it shoot from two rocket pods, and then another two rocket pods. Is there any way how to do it?Second. I would like to add another vehicle weapon on vehicle but it doesnt show on hud of vehicle weapons.How can I make it work?
Third one is most complicated. I would like to make AI with helicopters use mounted weapons and shoot on player or someone else. It appears they do not use sub handling for AI for the vehicle I wish to use. Is there any way how to make it work?I know about natives but Idont know how to use them or where to place the native commands. Is there also different way to set it up without natives? Since AI canuse it on missions, multiplayer creator, etc.
Also I would like to make my own custom vehicle weapon.
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searching for story mode missions
I'm trying to find and edit missions in story mode. I would like to replace some vehicles in missions and peds. Where are these files?
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RE: vehicle weapon editing problems
Found what It was doing. alternatewaittime
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RE: vehicle weapon editing problems
okay. I have to mention that i'm using Redux btw.
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RE: [ Tutorial ] How to make specific vehicle EXTRAS appear on a vehicle EVERY spawn.
I want to add vehicle tuning part for molotok missile weapons to spawn on first spawn.
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vehicle weapon editing problems
Okay. So I was trying to change vehicle weapon missiles rate of fire. I have changed parametres including timebetweenshots, animreloadrate,vehiclereloadtime and reloadtimeMP, SP. But nothing changed. It seems that some vehicle weapons with more rocket pods (buzzard, savage), do not change rate of fire cause when another missile releases, location from where the missile releases will be different. Same goes for multi barrel guns (halftrack dual mg, quadcannon,etc..) as well. Also for some vehicle weapons (APC SAM) does not even change missile speed or even range. How can I solve this problem?
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RE: AI config file using helicopter weapons in redux
Hmm. ya. But I tested some army wanted level mods and still Ais helicopters with fixed weapons haven't shoot.
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RE: Make AI use of vehicle weapons
Hi. So I also need a config for AI use vehicle weapons.Do you have it? Can you send it to me? I'musing Redux btw.
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AI config file using helicopter weapons in redux
So Redux does not have config what makes AI use helicopter weapons, since army is dispatched on 5 stars. And Savages are sed. Only AIs in Valkyries sometimes works. In other helicopters, they dont. and also they fly away once their door gunners are dead. Does anyone haveconfig to make them use weapons and dont fly away once their door gunners are dead?
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Request for AI config in helicopter with weapons for redux
So Redux does not have config what makes AI use helicopter weapons, since army is dispatched on 5 stars. And Savages areused. Only AIs in Valkyries sometimes works. In other helicopters, they dont. and also they fly away once their door gunners are dead. Does anyone haveconfig to make them use weapons and dont fly away once their door gunners are dead?