So I am working on a graphics editor which aims to reduce the time spent on editing timecycles and other similar files in GTA V. Currently the editor only supports timecycles. Current features include:
- A color picker popup for bulk editing colors, where you no longer need to convert your RGB colors into individual channels and
then convert them to floats.
- Real-time editing where you can use the graphics reloader mod to see changes that you have made.
- Multi-Region editing. Where you can edit the county and city at the same time, or individually.
- Multi-Time editing. Where you can edit all time cycle times at once or individually.
- Number clamping which stops users from entering invalid numbers and defaults to a value of 0.0000.
- Time of day display which is converted to GTA time values for you to be sure what time you are editing.
- When inputting numbers in textboxes, changes are saved everytime you change a value.
- Clean UI. Using WPF forms I have tried to create a clean interface which should not be overwhelming.
- Basic built-in help documents
- Multi-File editing. (UPDATED(26/05) ADDED)
I still have a lot to do, but as it stands right now you can edit around 152 values (including color channels), and a lot of things are in development or planned, such as:
- More editable values.
- Project Explorer.
- Quick edit mode.
- Improved tooltips.
- Viewable values, for single edit mode only.
- Backup Creator
- Modifier Editor
There are however some flaws with the current version. You currently cannot see the existing values stored in the timecycle when you edit them. This is a result of moving the editor to work in real-time where values could not be read as well. I am planning on adding this feature back in, but it most likely won't make it in until I finish adding more editable values in. It is also worth noting that this is an application and not an in-game UI as there are too many timecycle values, and would become super cluttered in my opinion.