Has anyone released a list with all the weapon SFX filenames for their correct weapons? I could only find a few, and not all of them. Also if you know of any weapon SFX files then please say.
I currently only know, the pistol and Shotgun SFX files.
I make games and software for work and the same for fun...boring I know :)
Has anyone released a list with all the weapon SFX filenames for their correct weapons? I could only find a few, and not all of them. Also if you know of any weapon SFX files then please say.
I currently only know, the pistol and Shotgun SFX files.
@LeeC2202 Yeah I was thinking about using the update folder before to only update the needed files, but it would still be heavy in size in some cases only a bit smaller (still better though). Another problem I think is that you need to replace the .ytd in full and not just a .ytd with one texture file in it being the one you wish to change. I might try messing about with the DLC/update stuff, however I would have thought by now if there was a way around people would be using it by now.
@LeeC2202 Tell me about it, For testing I just replaced a couple of the grass textures (1k textures in .dds format) in what looks like less than 10% of the map, and it has added over 300mb to the game I would admire anyone who would download such a thing , as many would need to use a mods folder with the x64 files which have been modified, which could easily bring the game to 200gb in no time at all (and nobody wants that). I should of got a free 1tb drive from rockstar when I bought the game.
@LeeC2202 Fair point, I also just remembered that the game came out in 2013 and had been in development for some time before that, more focused on a console release, and not to mention the development team size, meaning it was probably more time efficient to just use the same texture again in each area that was being developed at a time. The main problem for me is that it affects modding textures where to change one texture I would have to change it in X amount of folders, and if I Increase the res of the texture by 1mb that could make the game in just this one case 12mb bigger or 100mb of textures would make the game over 1gb, its just adding an exponential rise in install size. As for making this fast for myself I ended up creating a tool to replace all texture files with the same name as the texture I input, but unless there is a way around having to do this like so, my plan to fix some terrain textures will be ruined by size as it would mean downloading next to the size of the game.
@LeeC2202 Interesting, however, if they did this method, it has caused them to make the game size bigger from repeated textures, with again no benefit. Also if this is so, wouldn't editing the first texture group where you spawn in/ what gets cached first, cause the surrounding areas to change to those textures? If this is how they did it, it could explain the amount of people having problems with texture popping and lag when leaving certain areas or having the game run for a while,I mean at the end of the day if this wasn't a thing we could have had better textures and smaller game sizes.
@LeeC2202 Maybe for buildings, but for terrain textures which are not massively different for most areas, it makes next to no sense, they should have had shared textures for the whole "terrain" (I know it is made of multiple models instead of one) they have just added more draw calls to the game for no reason with no performance or graphical gain.
After looking through gtaV's texture files I realized so many textures are repeated, for example there is a grass texture alone in x64g >>> gtxd.rpf that is repeated 12 times for the different areas around the map (i can't believe rockstar are even doing it this way, it seems really dumb (like really dumb)). My question is if there is a way in which I could replace all the same textures at once so that they would appear the same throughout the map instead of doing one by one per area. One idea I had was to export all the textures and create a .bat file which would replace all the same named textures in all subfolders, and then import them again to their correct location using OpenIV. But I have taken a mind blank and would like some other opinions.