use a custom gameconfig use a limit adjuster don't use replace cars at all
Posts made by zzcool
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RE: Modded cars make map unload.... is there anyway to fix this?posted in Installation Help & Troubleshooting
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RE: why is tuning suddenly not working for meposted in Installation Help & Troubleshooting
i noticed nebula and thrax repeats but it did that before i edited anything
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why is tuning suddenly not working for meposted in Installation Help & Troubleshooting
suddenly tuning for the new dlc cars isn't working i checked other cars in my game where tuning works fine (i only have replace cars) i also checked the carcols for the new dlc and i see no errors (please note the sections where it's visiblemods /> and linkmods /> this is where i turned tuning off as those particular cars have no tuning so those have nothing to do with it
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@sollaholla like only have the space map and nothing else.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@sollaholla so theres no quickfix to make it work now? and nice looking forward to it i wanted to do a video right now though
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
i think it's not compatible with the new patch, crashes as soon as i add space1ng in dlclist
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RE: script to display all currently spawned cars in trafficposted in Requests
@Unknown-Modder odd i swear i created it under requests odd thank you though
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RE: script to display all currently spawned cars in trafficposted in Requests
i don't see why this was moved from requests, i want a script that shows all spwned cars in traffic it's a request for a script.
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script to display all currently spawned cars in trafficposted in Requests
i am building a vehicle pack it currently has over 500 replaced cars, it crashes but not always, so i want to know what vehicles are the cause due to lack of lods etc, i simply want a script that displays all spawned cars in traffic preferably with a log so when it crashes i can narrow it down to the 10 or so cars in the list at the crash.
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[VEHICLE] oldsmobile cutlassposted in Requests
i'd love the following vehicles for gta v for replace
breaking windows
lods
proper interior
no holes when doors etc openoldsmobile cutlass stalion
lincoln navigator landstalker
dodge durango gresley
a couple of dodge vans and dodge trucks for the ratloader and the youga etc
ford minivan for the minivan
ferrari 250 gtothats about it i think to complete my vehicle pack
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RE: Car sounds suck don't you agree? Project car sounds!? :D Remind me whos the sound engineer in this forum?posted in General Modding Discussion
any sound mod made just sounds like highpitched air for some reason
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tornado2 carcols where is it?posted in General Modding Discussion
i replaced the tornado2 and i am getting tuning bugs so i want to remove all tuning parts but i can't find the carcols line anywhere in the carcols.ymt file
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RE: editing carcols broke tuning on some vehiclesposted in General Modding Discussion
@meimeiriver the tuning for the elegy decided to start working again for some reason now all tuning seems to work
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RE: editing carcols broke tuning on some vehiclesposted in General Modding Discussion
@Willief23 this is what it looks like for the elegy that USED to work but it no longer does (i didn't touch anything)
https://www.gta5-mods.com/vehicles/nissan-skyline-gt-r-bnr34-yca-y97y<kitName>211_elegy1_modkit</kitName>
<id value="211" />
<kitType>MKT_SPECIAL</kitType>
<visibleMods>
<Item>
<modelName>skyline_spoil_1</modelName>
<modShopLabel>Top Secret</modShopLabel>
<linkedModels />
<turnOffBones>
<Item>misc_c</Item>
</turnOffBones>
<type>VMT_SPOILER</type>
<bone>boot</bone>
<collisionBone>boot</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="0" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>skyline_skirt1</modelName>
<modShopLabel>skyline_SKIRT1</modShopLabel>
<linkedModels />
<turnOffBones>
<Item>misc_b</Item>
</turnOffBones>
<type>VMT_SKIRT</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="0" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>skyline_skirt2</modelName>
<modShopLabel>skyline_SKIRT2</modShopLabel>
<linkedModels />
<turnOffBones>
<Item>misc_b</Item>
</turnOffBones>
<type>VMT_SKIRT</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="0" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>skyline_bnt1</modelName>
<modShopLabel>skyline_BNT1</modShopLabel>
<linkedModels />
<turnOffBones>
<Item>bonnet</Item>
</turnOffBones>
<type>VMT_BONNET</type>
<bone>bonnet</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="0" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>skyline_split1</modelName>
<modShopLabel>skyline_SPLIT1</modShopLabel>
<linkedModels />
<turnOffBones>
<Item>misc_d</Item>
</turnOffBones>
<type>VMT_BUMPER_F</type>
<bone>bumper_f</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="0" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>skyline_split2</modelName>
<modShopLabel>skyline_SPLIT2</modShopLabel>
<linkedModels />
<turnOffBones>
<Item>misc_d</Item>
</turnOffBones>
<type>VMT_BUMPER_F</type>
<bone>bumper_f</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="0" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>skyline_bumr1</modelName>
<modShopLabel>skyline_BUMR1</modShopLabel>
<linkedModels />
<turnOffBones>
<Item>misc_e</Item>
</turnOffBones>
<type>VMT_BUMPER_R</type>
<bone>bumper_r</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="0" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>skyline_bumr2</modelName>
<modShopLabel>skyline_BUMR2</modShopLabel>
<linkedModels />
<turnOffBones>
<Item>misc_e</Item>
</turnOffBones>
<type>VMT_BUMPER_R</type>
<bone>bumper_r</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="0" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>skyline_exh_1</modelName>
<modShopLabel>skyline_exh1</modShopLabel>
<linkedModels />
<turnOffBones>
<Item>misc_a</Item>
</turnOffBones>
<type>VMT_EXHAUST</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="0" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
</visibleMods> -
RE: editing carcols broke tuning on some vehiclesposted in General Modding Discussion
@Willief23 oh, then how come it worked for me to do that? it just randomely stopped working, but i will have a look at the non working ones and copy from higher up.
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RE: editing carcols broke tuning on some vehiclesposted in General Modding Discussion
@Willief23 oh i skipped the lights section i only started from visible mods to liverynames item
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RE: editing carcols broke tuning on some vehiclesposted in General Modding Discussion
@Willief23 can i send you my carcols file so you can assist me in getting it working for the few remaining non working cars most cars do work though.
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RE: editing carcols broke tuning on some vehiclesposted in General Modding Discussion
@Willief23 it works for me to copy from visible mods, as the addon cars have a different name and kit number so i should copy the number too to the replace car?
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RE: editing carcols broke tuning on some vehiclesposted in General Modding Discussion
@Willief23 no he did the same edit as i did, the bmw stopped working again but now it works again i touched nothing.
so i should copy everything including kits? as i begin from visible mods not kits.
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RE: editing carcols broke tuning on some vehiclesposted in General Modding Discussion
i managed to get most tuning working with the help of a friend no idea how it started working again as he didn't do anything he just sent me the carcols file after editing it and somehow it worked.
now tuning doesn't work for around 2 vehicles, the nissan gtr on the elegy retro, the spoiler on the testarossa on the cheetah classic.
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RE: editing carcols broke tuning on some vehiclesposted in General Modding Discussion
@Willief23 i always copy from visible mods not kits or anything
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RE: editing carcols broke tuning on some vehiclesposted in General Modding Discussion
i even had working tuning with this one on the turismo classic but now it no longer works
https://www.gta5-mods.com/vehicles/1987-ferrari-f40-add-on-replace-tuning
theres no reasons for this to just stop working so i hope someone can help me
even this one stopped working on the cheetah classic again it worked before https://www.gta5-mods.com/vehicles/ferrari-testarossa-512-1991-add-on
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RE: editing carcols broke tuning on some vehiclesposted in General Modding Discussion
here is the carcols file if anyone wants to look and see whats wrong
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editing carcols broke tuning on some vehiclesposted in General Modding Discussion
recently i discovered that you can virtually get any car mod working as replace with tuning parts now, so i edited around 80+ cars in my vehicle pack to have working tuning, the problem is that some unrelated cars tuning whose carcols line i never touched just stopped working
the dodge charger i have on the buffalo 2 now has working tuning but some weird color bug on the hood it's a weird green texture not very noticable (it worked fine before) other than that tuning still works
https://www.gta5-mods.com/vehicles/2016-dodge-charger-sxt-r-t-srt-392-hellcat-add-on-replace-hqi replaced buffalo 2
this dodge charger doesn't at all have working tuning parts even if i copied and pasted the buffalo2 carcols tuning parts line under buffalo the floating tuning parts are also green similar to the other charger
https://www.gta5-mods.com/vehicles/2016-dodge-charger-sxt-r-t-srt-392-hellcat-add-on-replace-hqi replaced buffalo 1
the bmw which always worked perfect with tuning on replace just stopped working for no reason at all, all tuning parts are floating in the air etc i never even touched the line for the sentinel i even tried restoring the entire line it's still floating in the air
https://www.gta5-mods.com/vehicles/bmw-1mi replaced sentinel
i never touched the lines for any of these vehicles so what can cause these problems?
i tried restoring these cars carcols lines but it doesn't fix anything.
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can someone help me get this mod working as replace on the sandking swbposted in General Modding Discussion
Hi, i would simply like to ask if someone can help me get this mod working as a replace on the sandking swb with tuning parts
https://www.gta5-mods.com/vehicles/2012-ford-f150-svt-raptor
both the rebel and the sandking swb has the same amount of tuning parts meaning it should be a simple carcols line edit.